/**
 *                            License
 * THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS  
 * CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). 
 * THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW.  
 * ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR  
 * COPYRIGHT LAW IS PROHIBITED.
 * 
 * BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND  
 * AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE  
 * MAY BE CONSIDERED TO BE A CONTRACT,
 * THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED 
 * HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
 * 
 */
package com.lineage.server.model.item.etcitem.action;

import static com.lineage.server.model.skill.L1SkillId.EFFECT_BLESS_OF_MAZU;

import com.lineage.server.model.Instance.L1ItemInstance;
import com.lineage.server.model.Instance.L1PcInstance;
import com.lineage.server.model.item.ItemExecutor;
import com.lineage.server.packetserver.S_SkillSound;

/**
 * Class <code>PotionBlessOfMaZu</code> 妈祖祝福平安符 - 47005.
 * 
 * @author jrwz
 * @version 2012-6-24上午07:08:45
 * @see com.lineage.server.model.item.etcitem.action
 * @since JDK1.7
 */
public final class PotionBlessOfMaZu extends ItemExecutor {

    /**
     * 取得实例.
     * 
     * @return 实例
     */
    public static ItemExecutor get() {
        return new PotionBlessOfMaZu();
    }

    /** 妈祖祝福平安符 - 47005. */
    private PotionBlessOfMaZu() {
    }

    @Override
    public void execute(final L1PcInstance pc, final L1ItemInstance useItem,
            final int readC1, final int readC2, final int targetId,
            final int targetX, final int targetY) {
        final short skillId = EFFECT_BLESS_OF_MAZU;
        final short time = 2400;
        final short gfxid = 7321;

        pc.deleteRepeatedSkills(skillId); // 与妖精属性魔法相冲！

        pc.sendPackets(new S_SkillSound(pc.getId(), gfxid));
        pc.broadcastPacket(new S_SkillSound(pc.getId(), gfxid));
        pc.setSkillEffect(skillId, time * 1000);
        pc.addHitup(3); // 攻击成功 +3
        pc.addDmgup(3); // 额外攻击点数 +3
        pc.addMpr(2); // 回魔量+2

        pc.getInventory().removeItem(useItem, 1);
    }
}
